![]() There are a variety of HGs that can be employed in this composition depending on availability, but the recurring theme is to stack as much RoF as possible. This composition is much better at dealing with most mobs because it does not rely on IWS to defeat most of the enemy’s team by herself while remaining just as effective against tougher opponents. After extensive testing, though, this composition has been phased out in favor of a standard 2RF 3HG Echelon that features another RF that needs nearly as much RoF as IWS like Lee Enfield. ![]() The usage methods of IWS have evolved over time, with the first widespread iteration of teams containing her being a IWS + 4HG composition that most people are aware of. That is not to say that things will always remain this way, though - IWS finds incredible relevance with the release of Chapter 10 (and subsequently the story event Singularity) which features large amounts of Hydra enemies which are the perfect practice targets for IWS. These factors make IWS unfeasible to employ conventionally against targets that do not warrant the heavy firepower she brings to the table. IWS’ base RoF is further decreased by the self-imposed 35% RoF debuff from her Skill and because of this, she requires insane amounts of raw RoF buffs to perform adequately. Her stat base consists of the second best in class Damage stat, and RoF that ranks among the lowest for RFs. Her Skill, Giant Eagle Assault, shields IWS-2000 with the inherent weakness of RFs: overkill. ![]() IWS-2000 is a very potent RF capable of annihilating anything in front of her, but just like her Damage self-buff counterparts, she’s perhaps a little too potent and not fast enough - multiplied by two.
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